The Clip room cuts a highlight while the match is still being played

The Clip room is where a match becomes clips. Open it on a match that is still being played and the moments are already listed, each one carrying the player, the team and the clock it happened on. Cut one, size it, and it is ready to post before the final whistle. Every clip an organization makes stays in one library that answers to a player's name.

The Clip room cuts a highlight while the match is still being played

The Clip room is where a match becomes clips. Open it on a match that is still being played and the moments are already listed, each one carrying the player, the team and the clock it happened on. Cut one, size it, and it is ready to post before the final whistle. Every clip an organization makes stays in one library that answers to a player's name.

The moments are there when you open it

Open a match in the Clip room and the moments are already listed, each one carrying the player, the team and the clock it happened on.

A match being played right now opens the same way as one that finished in March, so a goal in the first half can be cut and ready to post before the second half kicks off. The cutting itself is a real edit suite and behaves like one.

Shuttle through the footage at speed, step a frame at a time, set the in point and the out point, loop what you have, undo and go again. A waveform runs under the picture, so you can see where the crowd got loud. None of it asks anyone to download the match first or open editing software on a laptop.

Ask for a person, not a time code

Type a name or a shirt number and every action that player has taken comes back, across every match and every competition. The list shows which of those moments have already been cut, so what exists and what still needs making is visible in one look.

The same search runs over every clip ever saved, by player, by action, by competition, by star rating and by whether it has been approved, and the library behind it is a grid of matches carrying both crests, which is how a person actually remembers a fixture.

The room searches what was said as well. Type a name or a phrase into the commentary and every spoken line comes back, timecoded, one click from the playhead. On one match that came to 1,721 spoken lines over 106 minutes, with 21 of the 47 players on the team sheets named out loud.

A reel built from the matches you choose

Tick the moments you want and they collect into one package. Drag them into the order you want and that order is the export. A package stays open as you move from one match to the next, so a set of goals can come from fixtures played months apart and still arrive as one film, with a branded title card at the front and chapters you can copy straight out.

At full time on a single match the highlights package is a few ticks and a download rather than an evening of somebody's time. Everything comes out in three shapes, wide for a television, square, and upright for a phone, with a pan you set yourself, and one button sends all three. The clip leaves ready to post.

The room is part of the broadcast

The Clip room works this way because we hold the whole path, from the broadcast through the scoring to the archive that keeps the record.

A moment is recorded once, at the instant it is judged, and everything after that reads from the same record. The Clip room reads from it too, which is why the moments are already named, timed and attached to a player when the room opens, and why a clip can be cut while the match is still running.

Everything else in the room follows from that one thing. A clip carries a player's name because the record carries it. The archive answers a question about a person years later because it was written as that person's record on the day. An organization that produces its matches this way owns a library that is still answering questions long after the matches were played.